![]() PC Gamer US described the game as "welcome on my computer for a long time to come", in particular praising the non-linear campaign and the sheer scope of the game, awarding it 90%. game has been the most fun I’ve had in playing an RTS since Dungeon Keeper 2 and Warcraft II: Tides of Darkness". The game generally received positive reviews, with Metacritic giving an average score of 82 out of 100 ("generally favourable reviews"). Warlords Battlecry II was praised for replacing the story-driven campaign of its predecessor with a non-linear campaign. This target was met and on March 12 the game was released across the U.S., with a retail price of $39.99. Ubisoft announced on February 21 that the game had gone gold and was on target for its release date of March 12. It was made available for download from the German Ubisoft website. It featured two maps, two playable races, and two spell spheres. On February 5, 2002, SSG released a 100MB demo of the game. Patches, custom AIs, scenarios and tools were made available to download. After the game's release the website provided a source of official downloads. Over the following months, details concerning the units and races were added to the website. Six days later, on October 10, 2001, a new official website was launched, featuring a summary of the game's features as well as screenshots, desktop wallpapers, message boards and information on the armies and races. The game was slated to feature a non-linear campaign (as opposed to the linear, story-driven campaign of the game's predecessor ) and feature almost a hundred and forty different unit types (sixty of which would be brand new), twelve races (nine from the previous game, three created specifically for this game ), 20 hero classes and more than a hundred spells and special abilities. On October 4, 2001, SSG announced that a sequel to Warlords Battlecry was in development and was at the stages of beta-testing. All the game modes and victory conditions available in the campaign are playable, as well as some multiplayer-only modes. Skirmish games can be played against computer-controlled enemies and other human players. The campaign is non-linear, with a goal of conquering the entire continent of Etheria (the land in which the game is set). There are two main game modes: the campaign and skirmish mode. ![]() Depending on the outcome of a battle, the Hero will receive experience points and level up, as is common in many role-playing games. The Hero is a unique unit which, as well as being able to fight and build buildings, can cast spells and receive quests. In addition to these units, the player controls a Hero which they have created before playing. The game also features some basic role-playing video game elements including leveling-up characters and completing optional quests. There are roughly a hundred and forty controllable units which will fight and, in some cases, build buildings. ![]() There are twelve different playable races, each with its own strengths, weaknesses and resource dependencies. Most buildings and units are created by spending resources, while some buildings and units can also be summoned by certain units. A game will usually end when all but one of the players has been defeated, although there are some minor differences depending on which victory condition is selected. Primarily a real-time strategy game, the main objective of Warlords Battlecry II is to build up a base and army in order to fight enemies. In-game screenshot, showing the daemon race attacking the humans.
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